Pathfinder Society Casefiles
Races of the Second World
For more depth, consult Dervish’s Treatises, which are IC and wordy as hell.
Humans are numerous and diverse, partially due to the collective blessing of their young gods. The human pantheon consists of three figures: the god of fear, the god of compassion, and the goddess of beauty. Most humans hail from one of the kingdoms named after their respective patron deity.
Elves, or the people of the sun, are a strange, alien sort of creature, due to being essentially half-fey. An elf goes through two stages of existence before reaching adulthood – Spritehood, then Slyvanhood – which essentially happens when they can manage to reconcile themselves to the material world they live in. As such, their fundamental understanding of the world is significantly different from that of other races.
Dwarves are an inherently pragmatic people. After the loss of their home, history, and most of their people, Dwarves built a new empire, in the fashion that building an empire from scratch seems to usually take.
Namely, through extensive slavery and monumental construction.
Being a pragmatic folk, after a massive slave revolt hit, they had no problem letting their workforce walk – their empire’s off to a good start, and they’ve got it from here. As a people, they don’t seem to see what the big deal is.
Gnomes flat out don’t belong here. As fey creatures not native to the world, they are fundamentally disparate from their natural habitat.
As such, gnomes don’t age according to physical laws.
After reaching maturity, they either gain or lose their anchoring to reality, their planar attachment – easily detected by how vibrant their coloration is. Gnomes need something to tie them to the world, which is constantly trying to purge them like a foreign body. New experiences are a must – they are the only documented race that can literally die of boredom.
Halflings are a recently liberated slave race, who spend most of their time trying desperately to blend in to the societies around them. They have no government, no country, not even neighborhoods. Blending in, not being any trouble, not standing out – these are among the primary halfling virtues.
If Halflings are one side of a coin, the Ork’eth would be the other. Instigators of the slave revolt, who dragged the Halflings along with them (whether they wanted it or not) the tusked, muscular Ork’eth fought hard for their freedom, and continue fighting hard for… something.
Some tribes that were never enslaved still exist, and between them and the penchant for young Ork’eth to want to change the world – usually via aimless, anarchistic means – has done little to convince much of the world they’re not savage barbarians. A recent surge of Ork’eth scholars has tried, with some avail, to alter this perception.
Samsarans Fairy tales and Legends are told about the Samsarans, a mythical race of near-immortals who can appear anywhere in the blink of an eye to perpetrate mischief or enact justice for wrongs long forgotten and disappear just as unexpectedly. They are portrayed in turn as terrors hunting in the shadows and the beloved guardians of the mortal plane.
However, Samsarans are far from being a myth. Their supposed immortality, although exaggerated, has some basis in truth. When a Samsaran dies he or she will immediately reincarnate,often retaining at least some of the previous incarnations’ memories. Each incarnation differs in physical appearance, personality traits, preferences, and sometimes gender from the last, but they are often have some similarities like siblings or parents and children would have.
Samsarans are given a “True Name” by their family when their first incarnation comes into existence (Details are uncertain about the Samsaran biology, birth process and biological family unit structure), but they rarely use this name with members of other races. Most Samsarans, especially those who spend significant amounts of time with other races, choose a “Personal Name”, a name or a title that reflects a culture, profession, or hobby they feel dawn to. This “Personal Name” often changes with each new incarnation.